The Cost Of Continuance Off...
About The Cost Of Continuance Off...
The Cost of Continuance is an experimental PC game focused on irreversible decisions and high-risk combat systems. Core question: What happens when games stop protecting the player? We explore ideas like: • Enemies that don’t die at 0 HP • “Last-stand” player states with real consequences • Decisions that permanently close quests or outcomes • Combat systems that escalate instead of reset This server is for: • MMO players who enjoy system debates • Designers who like discussing risk and fairness • People tired of consequence-free mechanics We run: • Public playtests • Open balance discussions • Daily design questions • Structured feedback threads If you enjoy arguing about mechanics more than grinding loot, you’ll fit in. Join, introduce yourself, and tell us: Should 0 HP always mean the fight is over?