The Cost Of Continuance Off...

The Cost Of Continuance Off...

0.4
Gaming

About The Cost Of Continuance Off...

The Cost of Continuance is an experimental PC game focused on irreversible decisions and high-risk combat systems. Core question: What happens when games stop protecting the player? We explore ideas like: • Enemies that don’t die at 0 HP • “Last-stand” player states with real consequences • Decisions that permanently close quests or outcomes • Combat systems that escalate instead of reset This server is for: • MMO players who enjoy system debates • Designers who like discussing risk and fairness • People tired of consequence-free mechanics We run: • Public playtests • Open balance discussions • Daily design questions • Structured feedback threads If you enjoy arguing about mechanics more than grinding loot, you’ll fit in. Join, introduce yourself, and tell us: Should 0 HP always mean the fight is over?

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Community
Design
Giveaways
Gaming

Server Statistics

Members
35
Rating
0.4 / 5.0
The Cost Of Continuance Off...
The Cost Of Continuance Off...
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